![]() ![]() It should be noted that you can also change the depth amount by adjusting the thumbwheel on the back of the IR emitter or using the keyboard shortcuts. After using the glasses for a couple of weeks I found myself set to ~80% for the depth scale, so don’t worry about starting out at just 15%. As you use GeForce 3D Vision, your eyes will become more accustomed to viewing stereoscopic 3D and you can incrementally increase the depth amount without eye strain. Viewing depth at a higher setting can be uncomfortable to some users. ![]() If you are new to 3D gaming, 15% is a good point to start with. When GeForce 3D Vision is first installed on your system, the Depth is set at the default of 15%. ![]() This is the is the depth that the farthest object is placed in a scene. The next setting, and undoubtedly the most important, is the depth amount in a game. In the control panel you can enable and disable stereoscopic 3D by checking or unchecking a checkbox. The quad-buffered mode allows developers to control the rendering, avoiding the automatic mode of the driver and just presenting the rendered stereo picture to left and right frame buffers with associated back buffers.NVIDIA has provided tools for you to customize your GeForce 3D Vision experience and these tools can be accessed through the NVIDIA Control Panel. The automatic driver works in two modes: fully "automatic" mode, where 3D Vision driver controls screen depth (convergence) and stereo separation, and "explicit" mode, where control over screen depth, separation, and textures is performed by the game developer with the use of proprietary NVAPI. The stereo driver software can perform automatic stereoscopic conversion by using the 3D models submitted by the application and rendering two stereoscopic views instead of the standard mono view. This version of 3D Vision supports select 120 Hz monitors, 720p DLP projectors, and passive-polarized displays from Zalman. Each lens operates at 60Hz, and alternate to create a 120Hz 3-dimensional experience. NVIDIA includes one pair of shutter glasses in their 3D Vision kit, SKU 942-10701-0003. It also contains a VESA Stereo port for connecting supported DLP TV sets, although standalone operation without a PC with installed Nvidia 3D Vision driver is not allowed. The wireless emitter connects to the USB port and interfaces with the underlying driver software. The glasses use wireless IR protocol and can be charged from a USB cable, allowing around 60 hours of continuous use. Also it is compatible with late CRT monitors (some of which may work at 1024×768×120 Hz and even higher refresh rates), DLP-projectors, and other. The kit is specially designed for 120 Hz LCD monitors. The Drivers page or what is left of it on Nvidia's site is here: There have been many examples of shutter glasses over the past decade, but the NVIDIA 3D Vision gaming kit introduced in 2008 introduced this technology to mainstream consumers and PC gamers. 3D Vision (previously GeForce 3D Vision) is a stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. ![]()
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